Thursday, February 14, 2013


Just a quick note.

I'm in the middle of studying for my finals for bartending school and moving to a new home. Needless to say, the last week or so has been very busy and not allotted much time for writing.

I have a few blogs planned, including a review of gender in the current gaming community climate, but that will have to wait until I have the time to really devote to it. I want to give that one the attention it deserves.

I'll be back next week once we're all settled in. This was the last chance I had to type this up before unplugging for a few days, and felt I owed it to anyone who's actually following. =)

Thanks guys, be back soon!

Tuesday, February 5, 2013

[Design] Community in Games

I've had this one in the works for like a week now, because I've wanted to get it just right. This topic is pretty near and dear to me, and if you wanted insight on how I view community and community management, this is probably the most in-depth look I've written. It's a long read, but I hope it's worth your time.

As a community manager, what naturally attracts me most to games are those that are intrinsically built to support meaningful and positive player interaction. Everyone lately is saying that the MMO market is dying, and that it's on its way out. I agree, but for likely very different reasons than most others might suggest. MMO's today aren't just struggling with a good financial business structure - they're struggling because they've lost sight of what made playing an MMO appealing in the first place. When was the last time you were proud of the community you were part of in an MMO? How often do you hear "Oh, that game has a great community?" rather than "I'd rather gouge my eyes out than spend time on that game's forums?" I think there's only a few contenders out there that could boast this, and surprise - they're the ones that seem to be doing the best.